Introduction
Learning is the process of acquisition of knowledge or skills through study, experience, or being taught. This ability is possessed by humans, animals and some machine that is developed using Artificial Intelligence and Machine Learning. Learning also involves ongoing, active processes of inquiry, engagement and participation in the world around us (Bransford, Brown and Cocking, 2000). Learning should be by choice of an individual to allow acquisition of knowledge for better innovation and practice of the concepts.
Background
From my point of view, I also agree with William Gibson that the future is already here it is just very unevenly distributed and it is the technology. Other scholars have also arguably suggested that proper learning is manifested through the introduction of digital skills that are easily found in technology thus it should be in schools. I also believe that failing is a natural part of learning rather than the creation of the failures. This will ensure that learning is embraced in institutions, schools and even homes. Since, from Sir Ken Robinson quotes that if you are not prepared to be wrong, you will never come up with anything original and these is what I believe should be every learner’s mindset.
Limitation of traditional Learning (Schools)
From his book titled ‘stop stealing dreams’, Seth Godin describes the limitations in the schooling system. I do fully agree in those concepts described since over the years, the evolution of the formal learning system of education done in the 1900’s has not changed much. This entails introducing learners to a system where they need to follow a certain work or syllabus (textbook). This blocks one’s cognitive knowledge and intellectual properties on innovation and idea generation. In this case, learners normally figure out on how to do less. Instead, we don’t really need to be taught by human beings because the internet can also connect us all as we can access to courses of our choice anywhere.
Why Digital Learning?
I believe that we need to engage in learning that is real and authentic that is clearly defined as COVA meaning Choice, Ownership and Voice through Authentic Learning. The digital and technology allows learning everywhere by connecting the internet. There is also a large number of people who access the internet resources hence not constraint on a specific art. This embraces the use of imagination to solve the technological problems. Luckily enough, there have been abrupt changes in the learning environment through virtual learning caused by the pandemic experienced all over the world. Therefore, the digital learning process has been embraced naturally by students and teachers in schools.
Introduce Blended Learning in schools
There is need to incorporate blended learning environments to inspire our learners to have a voice and take ownership over the learning journey. Engaging with technology as a meansof extraction and generation of ideas when in classrooms and other
environments. It also allows the collaborations with others to dynamically learn on how to code, create, develop and use software to solve the real-world problems. The technology is used to design the simulation and projects. Through simulations, huge projects that solves the real world problem can be established hence preparing learners for the global leadership. The blended learning models feature elements of student control over time allowing for more student-centered learning experiences. The research shows that students with access to a combination of online and face-to-face learning method tends to excel more in relation to peers who have exposure to only one method (Pei, L., & Wu, H. 2019).
In conclusion, I think that the use of digital and technology will allow
learners to adapt to the changing dynamics of the world. The technology is
used as the catalyst for change by engaging the learners’ minds in the
analysis and problem solving technique. We can equip our learners to solve
complex problems and realize their greatest potential.
Conclusion
References
• Richard Gross, Psychology: The Science of Mind and Behaviour6E, Hachette UK, ISBN 978-1-4441-6436-7.
• Karban, R. (2015). Plant Learning and Memory. In: Plant Sensing and Communication. Chicago and London: The University of Chicago Press, pp. 31–44, [1].
• Our Vision and Mission. (n.d.). Retrieved from http://www.p21.org/about-us/our-mission. What are the Psychological Effects of Hunger on Children? (n.d.). Retrieved from https://www.apa.org/advocacy/socioeconomic-status/hunger.pdf.
• Fact Sheet: What is WIOA Title II and Who Does it Serve? (n.d.). Retrieved from https://immigrationforum.org/article/fact-sheetwioa-title-ii-serve/
Framework for 21st Century Learning. (n.d.). Retrieved from http://www.p21.org/our-work/p21-framework
• Thomas, D. & Seely-Brown, J. (2011). A new culture of learning: Cultivating the imagination for a world of constant change. Charleston, SC: CreateSpace Independent Publishing Platform.
• Thibodeaux, T. N., Harapnuik, D. K., & Cummings, C. D. (in press). Perceptions of the influence of learner choice, ownership in learning, and voice in learning and the learning environment. International Journal of Teaching and Learning in Higher Education
Thank You!!!
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